I wonder what it would be like with the minimum system requirements: a Pentium II 400MHz with 64M of RAM.Īnd it's dark in there. ![]() Think of it as a mini-arena where to hone your mouse-taming skills. The mouse pointer hopping about, making weapon selection a nightmare of pixel hunting with your mouse never quite where you want it except by sheer luck. Movement like wading through thick molasses. The CD-ROM did not seem to get accessed either. Eventually I did a full install, which took so long that I was more than once tempted to abort it, so persuaded was I that it had frozen up. Once in a blue moon the mouse would wake up and allow me a click. My hard disk kept thrashing, its red light on for minutes on end, getting nowhere, the mouse pointer dead and frozen. I had at first done a medium-size installation (845M). I have an AMD XP2000, 256M of RAM, a 64M Nvidia GeForce graphics card, and, like everyone else nowadays, a 52x CD-ROM. Recommended system requirements are a Pentium III 500MHz, 128M of RAM, an 8x CD-ROM. Having thus dealt with "The Good", let me turn to "The Bad". When it was originally announced I recall it having quite a hype, but just like many other games with the hype, PoR:RoMD didn't manage to fill any of it. It really has nothing going for it that would make it a fun game to play. Pool of Radiance: Ruins of Myth Drannor is a pretty mediocre and especially boring Baldur's Gate clone. Mostly the game is silent, but it starts to get pretty annoying when the same battle music starts blasting from the speakers for a millionth time. There seems to be only a couple of tracks, which are played over and over again. ![]() I won't be giving any roses to music neither. It's just not fun to wait for all those pesky skeletons or ghouls to slowly walk towards you. The system works okay, but it all happens so slowly. ![]() The designers of the game thought that the VERY small area before you enter the ruins is the world. You are forced to take small sprints at a time, as the screen is pretty much locked to your main character.Īs a note, the games map system show a button for world map, which I foolishly thought would actually allow you to access a world map at some point. While the game has a map, you can't use it to plot your course, nor can you even get the screen roll so far a way, that you could just click directly in the far away spot you want to go. This could be okay, but the navigation system is so idiotic, it makes the gameplay more of a chore than a treat. You just run around the ruins, kill monsters and rarely meet anyone who you can actually talk to. Main feeling I got from playing the game is sheer boredom. The idea of large area of adventuring sounds good, but the execution lacks badly. The huge dungeons are the fall of PoR:RoMD. And that's pretty much all the positives I can say about it. It's not prettiest flower in the meadow but the graphics look okay, while it does look noticeably uglier than Baldur's Gate, which is a game that comes to mind from this one. Pool Of Radiance: Ruins of Myth Drannor contains also a huge area you can go through and it is a sort of a sequel to the classic 80's game, while it's been made by a different company. ![]() It has a huge area you can travel while doing various mission which range from finding objects to slaughtering monsters in the slums. In the 80's SSI released now classic Pool Of Radiance game, which I played like crazy.
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